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Deathground steam
Deathground steam










If you like what you’ve seen and heard so far, don’t forget to join our community on Discord [and talk about all things Deathground. Everything is being dressed for chaos and it’s all coming together! Over the past few months, our art team have been texturing every surface of these indoor spaces as well as adding more flavour to our final dino models. Just because you’re not exposed to any roaming Allosaurus or T-Rex there, doesn’t mean you won’t have to deal with the smaller dinosaurs that can fit into indoor spaces. But we’re not letting you off the hook that easily with being able to avoid the big beast by being inside. Our level designer has made sure that there will be ample opportunity to run into trouble or equally find a quick escape route. From large rooms to narrow passageways, alongside areas to overlook the chaos and nooks where you won’t fully see what’s coming. Generally, you’ll find a variety of spaces to run through and hide in.

deathground steam

Whether or not you manage to survive for long enough to reach them is another story! There’ll be a lot of places indoors for you to take refuge from our larger dinosaurs. The jungle is not the only playable area in Deathground After all, things always feel much scarier when you believe them to be real. But it should be clear now that we’re working on a realistic art style for Deathground. While we need to keep some things a surprise, for now, here’s another sneak peek at one of our indoor spaces.ĭeathground’s indoor areas won’t just be buildings, we’ve gone underground too.We may be leaving you in the dark about what our other areas might look like for the time being. The environments have evolved a lot since the pre-alpha demo and what you’ve seen in our earliest trailer. Lighting is a high priority for us to nail as it will naturally play its own part when it comes to building up the anxiety-inducing ambience in all playing areas.ĭespite the darkness and low lighting, our artists aren’t cutting any corners when it comes to texturing Deathground’s playable areas. Now that you’ve seen how our art team have been building up the elements out in the Jungle, let’s talk about what else we’ve been working on indoors.Īs you already know, we’re going for a dark and deadly vibe. When you’re outside in Deathground, it’s any dino’s game. All I could hear was it thundering about behind me, turning around and trying to catch me!” Morgan, Level Designer I immediately ran between its legs to get away. So, when I came in, suddenly I was face-to-knee with the T-Rex! It leaned forward and roared at me. I had completely forgotten that I'd put the T-Rex spawn there. “I came around the corner between two █████████ while sneaking past Raptors. Damn dinosaurs!!” - Ray, Environment Artist It's one thing to get spooked, it's another thing when it happens so unexpectedly, I was just trying to work.

deathground steam

I don't think I've ever screamed that loudly before, my partner ran to me to make sure I was okay. I checked out a bridge, checked some cargo containers to make sure they were sitting properly, no weird holes, rain working right and then I turned around to walk through the rest of the space. So, I grabbed the latest build, loaded the engine back up, took a quick fly around and then decided to hop into the game to do a final run-through. just in case anyone's work had affected what I had been doing and just generally have a final run-through.

deathground steam

#Deathground steam update#

It was near the end of the day so I thought I'd update to the latest changes. I would spawn in, check a couple of things, take some notes then quit out and fix any problems.

deathground steam

So, the majority of my day was spent running around looking for problems. “I was polishing an internal visual test, to which there are quite a few components. Until we can show you some gameplay, we thought you’d appreciate some dev stories that have come out of our internal sessions.Ī little studio insight, Ray is usually really chill! Naturally, with all this playtesting, we’ve come across a bug or two. But like most things in life, not everything goes to plan. The Kill System in particular has given everyone a boost to see working. The features are starting to come together now and the world is shaping up. Of course, each department has been running their own playthroughs to test their areas of work, alongside having resident QA testers running through the builds, but we hadn’t played altogether as a Jaw Drop Games family until this summer. Some exciting internal news! We’ve been having weekly playtests over the past couple of months, experiencing all the different cogs we’ve been working on coming together in the latest builds.Ī handful of our devs attempting a “selfie” to say hi to you before splitting into groups for a session.Įnjoy the awkward jazz hands, dino dance moves and a surprise doggo.










Deathground steam